Unity Developer · XR & Game Developer

Building immersive XR & 2D/3D games.

Unity developer with 3+ years architecting scalable core systems and shipping VR training and games across VR, AR, desktop, and WebGL — from quick prototypes to client-deployed products.

13Projects built
3Client deployments
4VR titles
3+Years in Unity

Selected Work

Projects, built and shipped.

VR · MedicalDeployed
Lead Programmer

BLS VR Training

Basic Life Support medical-training simulation in VR. Built the interaction framework and training-flow sequencing in Unity, designed for reuse across titles. Shipped and deployed to clients at Merse.

UnityOpenXRMeta XR SDKXR Interaction Toolkit
PLT
Platform · Mini GamesIn Beta
Lead Programmer

Configurable Mini-Game Platform

Client-facing platform to pick mini-games and fully customize theme, content, and data. Architecting the modular core and a data-driven config layer so each deployment is reskinnable without code changes. In beta at Bltzo.

UnityC#Addressables/Asset BundlesNetcode for GameObjects
VR · EducationDeployed
Gameplay Programming

Physics Lab VR

Immersive VR physics-learning app where students run experiments hands-on. Built the simulation and interaction systems, tuned for stable performance on standalone headsets. Shipped to clients at Bright Vision.

UnityOpenXRInteraction ToolkitPhysicsC#
VR · Education
Gameplay Programming

Golden Chemistry

VR chemistry-learning app — my graduation project at ITI. Designed interactive lab experiences that make abstract chemistry tangible in 3D space.

UnityOpenXRInteraction ToolkitC#
VR · GameDeployed
Lead Programmer

Ozempic Pen

Hack-and-slash VR game built in Unity. Developed combat mechanics and player interactions for an engaging VR action experience.

UnityVRC#Meta XR SDK
3D · Co-op
Solo Developer

Kitchen Chaos

Cooperative 3D kitchen game where players race to prep and plate orders together. Built the full gameplay loop, state-driven cooking stations, and multiplayer sync.

UnityNetcode for GameObjectsC#
2D · Arcade
Solo Developer

AsteraX

Fast-paced 2D space shooter. Full development across gameplay, game feel, and progression.

Unity2DC#
Top-down · Stealth
Solo Developer

Zone-8

Top-down stealth game with enemy detection and patrol AI. Full development — systems, levels, and mechanics.

UnityAIC#
2D · Puzzle
Solo Developer

Memory Glitch

Sci-fi glitchy card-matching game. Full development with custom shader-driven visual effects.

UnityShader GraphC#
3D · Competitive
Solo Developer

Tank War

Competitive 3D tank battle. Built the full gameplay, controls, and combat systems.

Unity3DC#Netcode for GameObjects
2D · Bullet Hell
Solo Developer

Farm-Invaders

2D top-down bullet hell. Full development — wave spawning, attack patterns, and scoring.

Unity2DC#
Quiz · Customizable
Lead Programmer

Competition Question Game

Two teams compete to answer questions in a customizable quiz game built as a teaching sample.

UnityC#
Course Project
Lead Programmer

One Piece

A Level 4 University of Hertfordshire course project demonstrating core Unity gameplay concepts.

UnityC#

About

XR & game developer focused on systems and performance.

I specialize in creating immersive VR, AR, and MR experiences and 2D/3D games. I've shipped VR training simulations for healthcare and education and built a wide portfolio of games, with a focus on architecting reusable core systems and resolving performance bottlenecks through profiling. I'm comfortable collaborating asynchronously with distributed art, design, and engineering teams.

Toolbox

EngineUnity (URP/HDRP), Shader Graph, Animation, Audio
XROpenXR, XR Interaction Toolkit, Meta XR SDK
NetworkingNetcode for GameObjects, Photon Fusion
SystemsAddressables / AssetBundles, Unity Gaming Services
OptimizationCPU/GPU profiling, memory management
LanguagesC#, SQL, MySQL
ProcessGit, CI, Agile / Scrum / Kanban

Let's build something immersive.

Open to remote XR and game-development roles. The fastest way to reach me is email — or grab my CV below.