BLS VR Training
Basic Life Support medical-training simulation in VR. Built the interaction framework and training-flow sequencing in Unity, designed for reuse across titles. Shipped and deployed to clients at Merse.
Unity developer with 3+ years architecting scalable core systems and shipping VR training and games across VR, AR, desktop, and WebGL — from quick prototypes to client-deployed products.
Selected Work
Basic Life Support medical-training simulation in VR. Built the interaction framework and training-flow sequencing in Unity, designed for reuse across titles. Shipped and deployed to clients at Merse.
Client-facing platform to pick mini-games and fully customize theme, content, and data. Architecting the modular core and a data-driven config layer so each deployment is reskinnable without code changes. In beta at Bltzo.
Immersive VR physics-learning app where students run experiments hands-on. Built the simulation and interaction systems, tuned for stable performance on standalone headsets. Shipped to clients at Bright Vision.
VR chemistry-learning app — my graduation project at ITI. Designed interactive lab experiences that make abstract chemistry tangible in 3D space.
Hack-and-slash VR game built in Unity. Developed combat mechanics and player interactions for an engaging VR action experience.
Subway-Surfers-style endless runner built for a client to deliver medical tips while you play. Reworked the fail state so hitting an obstacle never ends the run — the player is pushed back a few units instead, keeping the tips flowing.
Top-down local-versus arena game built in 4 days for a game jam. Two mechanics — throwing the ball and catching it — drive a best-of-three match, playable head-to-head locally or against AI.
Sci-fi glitchy card-matching game built and shipped for a game jam. Full development with custom shader-driven visual effects.
2D top-down bullet hell built and shipped for a game jam. Full development — wave spawning, attack patterns, and scoring.
Fast-paced 2D space shooter. Full development across gameplay, game feel, and progression.
Top-down stealth game with enemy detection and patrol AI. Full development — systems, levels, and mechanics.
Competitive 3D tank battle. Built the full gameplay, controls, and combat systems.
Two teams compete to answer questions in a customizable quiz game built as a teaching sample.
A Level 4 University of Hertfordshire course project demonstrating core Unity gameplay concepts.
About
I specialize in creating immersive VR, AR, and MR experiences and 2D/3D games. I've shipped VR training simulations for healthcare and education and built a wide portfolio of games, with a focus on architecting reusable core systems and resolving performance bottlenecks through profiling. I'm comfortable collaborating asynchronously with distributed art, design, and engineering teams.
Open to remote XR and game-development roles. The fastest way to reach me is email — or grab my CV below.