BLS VR Training
Basic Life Support medical-training simulation in VR. Built the interaction framework and training-flow sequencing in Unity, designed for reuse across titles. Shipped and deployed to clients at Merse.
Unity developer with 3+ years architecting scalable core systems and shipping VR training and games across VR, AR, desktop, and WebGL — from quick prototypes to client-deployed products.
Selected Work
Basic Life Support medical-training simulation in VR. Built the interaction framework and training-flow sequencing in Unity, designed for reuse across titles. Shipped and deployed to clients at Merse.
Client-facing platform to pick mini-games and fully customize theme, content, and data. Architecting the modular core and a data-driven config layer so each deployment is reskinnable without code changes. In beta at Bltzo.
Immersive VR physics-learning app where students run experiments hands-on. Built the simulation and interaction systems, tuned for stable performance on standalone headsets. Shipped to clients at Bright Vision.
VR chemistry-learning app — my graduation project at ITI. Designed interactive lab experiences that make abstract chemistry tangible in 3D space.
Hack-and-slash VR game built in Unity. Developed combat mechanics and player interactions for an engaging VR action experience.
Cooperative 3D kitchen game where players race to prep and plate orders together. Built the full gameplay loop, state-driven cooking stations, and multiplayer sync.
Fast-paced 2D space shooter. Full development across gameplay, game feel, and progression.
Top-down stealth game with enemy detection and patrol AI. Full development — systems, levels, and mechanics.
Sci-fi glitchy card-matching game. Full development with custom shader-driven visual effects.
Competitive 3D tank battle. Built the full gameplay, controls, and combat systems.
2D top-down bullet hell. Full development — wave spawning, attack patterns, and scoring.
Two teams compete to answer questions in a customizable quiz game built as a teaching sample.
A Level 4 University of Hertfordshire course project demonstrating core Unity gameplay concepts.
About
I specialize in creating immersive VR, AR, and MR experiences and 2D/3D games. I've shipped VR training simulations for healthcare and education and built a wide portfolio of games, with a focus on architecting reusable core systems and resolving performance bottlenecks through profiling. I'm comfortable collaborating asynchronously with distributed art, design, and engineering teams.
Open to remote XR and game-development roles. The fastest way to reach me is email — or grab my CV below.